Below is the guide written by Allarianas, on Role playing during the Trials. Part of the lead in has been omitted
for length. At the end of the guide, I will include a live link back to the post on the forums. Thanks Allarianas,
and excellent work. ~ Aylyai
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This guide is strictly for the Initiate Trials and the Jedi
Knight Trials. It is intended to make the experience more enjoyable for all
involved. (And also make them go somewhat faster.)
Warning
The Trials are a strictly Guild RP aspect, realize that you can fail the Trials.
This will more than likely only happen if you come unprepared at all. Since this
is a RP aspect, and Guild rank
is only an RP thing for the most part, do not take it personally if you do fail. All the Trial Council is asking is that you "grow" a little more before trying. Growing in this case is only to come
better prepared. More than likely, you are not giving correct
answers to the material posted by Kyorla. But that does not mean that is the
only way to fail by far.
Also, the Trial Council will take into account that not everyone is J.K.
Rowlings or Robert Jordan. This means that not everyone is a great writer. The
last four parts of the Trial require you to tell
stories about events that have happened in your characters life. If you tell a story about something that happened in game involving a NPC, do not use the NPC's game name. Change the names to
protect the innocent, be creative. Also to avoid repetition since the class missions are all the same. It is also acceptable to use other player names, as long as it is in a non-derogatory manner. If you
ran with a Guildee or found someone in a PUG (Pick-up Group) that had an impact on you, do not hesitate to add that player. If it was Empire, then I think you can get away with bad-mouthing
(talking about how you bested them) them.
Chat Windows
The order of the following implies in no way any importance, they are all
equally important. •Create a new chat tab and set the settings as follows:
•Turn off General , Trade and PVP
•Turn on Emotes, Local, Ops(for the Jedi Knight Trials)
•There is nothing going on that is so much more important that it cannot
wait until later.
•Pay attention. If you are paying attention, you can respond faster and can
allow the Trials to move rather quickly.
•After you have finished answering, especially after an answer that is going
to be long, type:
((done))
This allows all participants to know you have finished and
they will not be expecting more from you.
•Do not worry about typos. I can type 60 words per minute on a good day, but
I still make spelling errors.
•You will not be failed for bad grammar. If you say something that is not
clear to the listener, just like in any conversation, you will be asked to
elaborate.
•The use of emotes is not discouraged, in fact quite the opposite. If you,
as your character or even as you, feel anxious, display that. /me <does
something> is the mechanism for doing so.
When it comes to emotes, remember that this is supposed to be a solemn occasion. Emotes such as /me picks nose or /me farts are not really acceptable behavior for any participant,
including the spectators.
Behavior of ALL attendees
During these Trials, decorum is the watchword. Participants and spectators are
expected to comport themselves appropriately. Watch the movies. The Jedi did not
cut up, they did not duel, they
were respectful to all, even when they did not wish to be; they did not flaunt arrogance, act rude, or dismissive. While SWTOR is a GAME to be played, The Trials RP is a totally different animal.
During these times it is not about the game, it is about the RP. It is about the social aspect. In this instance, it is about The Trials. It is about the pomp and circumstance. Think of the most tedious
ceremony you have attended, a wedding (not the reception), a graduation, a funeral, a christening, etc. Comport yourself during RP as you would comport yourself at those times. Spectators are
encouraged during the Initiate Trials. For those who are looking to find a Padawan, this is a great time for recruitment. For those who are recruits but do not at the time of the Initiate Trials want to
rank up,
you can learn much that is required of you and also how RP works if you are not familiar with it.
The Lead up
From the Guild perspective, The Trials are another mechanism for players to
interact with one another in a social environment as a citizen of the Star Wars
Universe, most especially, in this case,
how you see yourself as a Jedi; how you believe you would act as a Jedi.
What you need to know as an Initiate to be promoted to Padawan.
http://beaconofhope.starwarswebsites.com/forum/m/2033027/viewthread/2017923-initiate-trials/page/1#last
What you need to know as a Padawan to be promoted to Knight.
http://beaconofhope.starwarswebsites.com/forum/m/2033027/viewthread/2029388-jedi-knight-trials
Those are the websites containing the information you will be tested on.
The Trials
When you approach the Trials, PLEASE, and I cannot stress this more, PLEASE,
COME PREPARED. Study the materials Kyorla has posted. If you read the material
and know it, the Trials will
go quicker and smoother, and therefore be more enjoyable for all involved. If necessary, there is no reason why you cannot have notes sitting next to your computer to which you can refer. You can
take a couple of hours of game time and devote it to going over the material and preparing for the Trials. Trust me, you will appreciate the RP aspects of The Trials much more by doing so. I went into
Arianas’ Trials expecting to be able to ad lib my responses impromptu. I suggest you not try
“shooting from the hip.”
These are supposed to be Trials. They should be difficult, remember what the
Jedi Order is about. A Jedi is special. Not everyone can be a Jedi. Not all
Force-sensitives can be Jedi. Not all those called
Jedi should be Jedi. Look at the descriptions of what a Jedi is supposed to be and then look at what each subclass encompasses: Warriors, protectors, defenders, healers, adjudicators, diplomats, the list
goes on. These Trials are a test of your worthiness to be called Jedi by those who would have become your peers in the Guild. You are trying to be one of them, remember that. The Trials are a test.
Keep in mind that you can fail. Some tests in life you only get one shot at, in the event that you are not promoted, you are allowed to take them as many times as necessary. I know I keep reiterating this,
but this is only a RP aspect of the game. If you fail it is because you did not come prepared and know the
information required, there are no social nor game mechanics penalties for
failing.
The Trials are very solemn occasions. In the game’s mechanics, you are promoted
or given titles because you complete certain missions or mission chains. In the
Guild, you are given titles for RP purposes
based upon your participation in the Trials and Guild RP in general. The Trials are tough, as they should be. But they are also supposed to be entertaining, as is RP. From a character’s point of view in the
RP environment, this is what would actually happen to you on your journey to become a Jedi. But, remember, this is a Guild social mechanism, it is meant to bring you deeper into the Guild, deeper in to
your character and create a role for you in the Guild greater than just saying you are a member of the Guild. Once you become a Jedi Knight by Guild Rankin the Guild, you can take on a Padawan (another
member of the Guild who has passed the Initiate Trials) and train them for the Trials and Knighthood, or you can act in other ways to the benefit of the Guild. Once the Guild Council deems you worthy you
will be promoted to Jedi Master in the Guild. There are many roles needing to be filled by
Masters in the Guild at this time. And roles will open up in the future.
Initiate Trials
During the Initiate Trials, all participants will be tested at the same time. In
some cases, you will be asked a question specifically. In some cases, a question
will be asked in general. A participant wishing to
answer must raise his/her hand. This is done by typing “/me raises hand” or “/e Allarianas raises her hand” in chat. As your character will be asked to kneel, doing it this way will prevent your character from
standing up and causing you to have to constantly kneel again. Once you are called upon to answer, do so as quickly and explicitly as you can. Do not hesitate to say you do not know the answer if you do not.
It is possible, from a RP aspect, to fail the Initiate Trials. Your answers to the questions, your participation, will determine if you pass. This is a purely RP mechanism and will have no affect whatsoever on
your standing in the Guild. All it means is that the Trial Council feels that you are unprepared to become a Padawan at this time. As far as Kyorla has it planned, Initiate and Jedi Knight Trials will occur on
a regular basis, current plans
imply weekly, so you have time to become better prepared and come to
the next Initiate Trial.
The last thing required of you before judgment is passed is to demonstrate your
skills. This is done by using all of the abilities that can be used without an
enemy target. If you have different stances, initiate
those, if you have non-target AoEs, use those. If you have an ability
that allows use out of combat on a friendly target, use it. Just show off.
Once all candidates have done this, the Council will move off to discuss who
shall pass and who require more training.
Jedi Knight Trials
There are two parts to the Jedi Knight Trials.
1. A test of your knowledge and understanding of the things
you have learned as a Padawan
2. A test of you.
In Part 1, you will be asked questions based on the information posted by Kyorla, see above. There is a lot of information there, so I suggest, if you want to have a good experience, you read all of it and
have a good grasp on the information. All the information posted is fair game. This part can be looked upon as a canned Q and A session. Even so, be explicit in your answers. The better you answer a
question, the better you will impress the Trial Council. In this part, you are
expected to have the right answers.
Part 2 is a completely different story. In this part you will be tested on the
Five Aspects of you. This is where what I call the “real” Trials begin. The
answers to these are supposed to be elaborate, deep
and detailed. There are no wrong answers so to speak, but a simple answer will not necessarily suffice. With the exception of the Trial of Skill, below, let the Trial Council know not only what happened,
but how you felt, what you saw. Were you afraid? Were you over-confident? Did you walk
into the situation unaware of what was going on? Tell what you did and why you
did it. Entertain. Tell a story.
The Trial of Skill
During this Trial you will duel a member of the Trial Council. Regardless of how
you believe you will fair, try your hardest to defeat your opponent. If you are
defeated you will not be looked down upon
at all. If you are victorious, well, pay attention to the /ops chat. The defeated Trial Council Member will be ridiculed by his/her peers through your Trial and probably beyond. Most especially if there was
no expectation of you defeating your challenger.
Here and beyond the Trials become more difficult. First off, RELAX. It is all RP
from here. At this point, one member of the Council will ask you one of the four
questions listed below. They will ask you
to relate a time when… And pass judgment on you regarding your response.
In each of the following I will list some questions that you can keep in mind
when preparing your story. You are not expected to limit yourself to answering
only these questions, nor are you not expected
to not include the answers to questions that are not listed. The questions posted are only suggestions to give you a jumping off point. If I can come up with one, I will try to give examples of how to look
at answering the questions or I will give examples of what not to do.
The Trial of Courage
This Trial establishes your skill and fortitude when faced with danger.
Relate to the Trial Council a time when your courage was tested.
A singular example of this would be something revolving around a war criminal
you were sent to “capture”. By the Code, you should capture the criminal and
ensure they make it to trial so Justice can
be served. By your own history, this is the being that annihilated your home world. Your passion says execute him here and now. Your code says allow them to go to trial. Which way did you go and
why? As this is a base example in this Guide, if you use it, you MUST be much more
creative in answering it.
The Trial of Flesh
This Trial establishes your ability to overcome great physical pain to complete
a mission.
Relate to the Trial Council a time when you had to go above and beyond when
physically you should not have been able.
What was the situation?
What injuries were sustained?
How did the injuries come to pass?
How were you able overcome the trauma and succeed? What actions did you
take?
As a bad (IMO) example, (please forgive me the person who related it this way):
(This is paraphrased and shortened somewhat)
Testee: During a sparring match with another Initiate, my arm was broken.
The training Master told me to go to the infirmary to get myself checked
out. I refused and continued through the
training sessionwith my damaged arm bound to my side.
Tester: That sounds more like stubbornness. The intent of my question was for
you to tell me of a time when you suffered great physical pain and did not
have the option of running to the
infirmary to get healed. Medical facilities were unavailable and you were required to rely solely on your own abilities and resourcefulness to succeed.
The same Testee went on to a better story of how they were injured and able to
complete the mission despite injury.
The Trial of Insight
This Trial establishes your ability to distinguish reality from illusion.
Relate to the Trial Council a time when you were led to believe something
potentially fatal or dangerous to you and others, but realized the deception in
time to “save the day”.
What was the situation?
What was the illusion?
What led you to discover that you were deceived?
How did you overcome the illusion?
Did the illusion affect only you or were others affected as well?
Giving an example of how to look at this Trial, think about your car (if you
have one). You know the color, make, model, etc of your car? One day you come
out to your car, just like every other day,
and are running your errands. Everyone you meet who knows you asks if you have gotten a new car, and puzzled, you look at your car and you “see” it is the same one you drive every day. This goes
on for some time until you finally realize that something is wrong. Once you
realize the wrongness, you realize you have been deceived and you take action to
correct the deception.
In conclusion
When preparing your responses to the Trials, keep in mind the questions I
proposed you think about are not all encompassing. Think for yourself of things
I may not have mentioned. Also, do not just
answer the above questions as if by answering them, you will have a sound answer. I do not suggest you write War and Peace when preparing for the Trials. But tell a story, tell a good story and the
experience will be pleasurable for all.
If your character has never had to show great courage, has never known any great
pain, has never been deceived to an almost fatal outcome, or has never had inner
turmoil then your characters has
never lived. Clearly, due to that, you cannot pass if have never experienced any of them. Overcoming adversity is the role of the Jedi, pulling off what would be impossible for non-Jedi. But, if you can
explain your answer to one or two the council will still review your answer. It's about getting into your character and having some sort of good explanation one way or the other.
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